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<FILM> FILMSEGMENT VERSION 1.1<CODE>00.0.0.1</CODE>
	<IMAGE>IMAGE
		<IM_H>IMAGE HIGH
			<IMAGE_SPEED ID="IM_H_01">IMAGE HIGH SPEED
				<IMAGE_SPEED_TITLE>Speed</IMAGE_SPEED_TITLE>
				<IMAGE_SPEED_DESCRIPTION>An annoucement made by either the director of photography 
				or camera operator indicating to the director that the camera is 
				operating at the correct speed. Called just after lock it down , 
				and just before action</IMAGE_SPEED_DESCRIPTION>
				
				<IMAGE_SPEED_TITLE>Freeze Frame</IMAGE_SPEED_TITLE>
				<IMAGE_SPEED_DESCRIPTION>An optical printing effect whereby a single frame 
				is repeated to give the illusion that all action has stopped. 
				Often used by Martin Scorsese. Contrast with stop motion _</IMAGE_SPEED_DESCRIPTION>
				
				<IMAGE_SPEED_TITLE>Fast Motion</IMAGE_SPEED_TITLE>
				<IMAGE_SPEED_DESCRIPTION>AKA: Skip Frame A shot in which time appears to move more 
				quickly than normal. The process is commonly achieved by 
				either deleting select frames (called "skip frames") or 
				by undercranking. See also motion artifact ,freeze frame ,frame rate ,judder
				</IMAGE_SPEED_DESCRIPTION>
				
				<IMAGE_SPEED_TITLE>Slow Motion</IMAGE_SPEED_TITLE><CODE>03.1.1.1</CODE>
				<IMAGE_SPEED_DESCRIPTION>AKA: Slow Mo, Slow-Mo 
				Ashot in which time appears to move more slowly than normal. 
				The process is commonly achieved by either repeating frames 
				(see also freeze frame ), or by overcranking. See also motion 
				artifact ,judder ,frame rate , contrast with stop motion.
				</IMAGE_SPEED_DESCRIPTION>	
			</IMAGE_SPEED>
			
			<IMAGE_FRAME ID="IM_H_02">IMAGE HIGH FRAME
				<IMAGE_FRAME_TITLE>Frame</IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>An individual picture image which eventually appears on a print .</IMAGE_FRAME_DESCRIPTION>
				
				<IMAGE_FRAME_TITLE>Frame Rate</IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>AKA: Frames Per Second, FPS</IMAGE_FRAME_DESCRIPTION>
				
				<IMAGE_FRAME_TITLE>Lighting </IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>AKA: Lights 
				Most production s use artificial lighting when filming for various technical 
				and artistic reasons, both on location or on a set . Lighting is designed by 
				the director of photography in consultation with the director , and is the 
				responsibility of the electrical department
				</IMAGE_FRAME_DESCRIPTION>
				
				<IMAGE_FRAME_TITLE>Existing Light </IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>Available light. Strictly speaking, existing light covers all natural 
				lighting from moonlight to sunshine. For photographic purposes, existing light is the light 
				that is already on the scene or project and includes room lamps, fluorescent lamps, spotlights, 
				neon signs, candles, daylight through windows, outdoor scenes at twilight or in moonlight, 
				and scenes artificially illuminated after dark.</IMAGE_FRAME_DESCRIPTION>
				
				<IMAGE_FRAME_TITLE>Ambient Light </IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>The available light completely surrounding a subject. Light already existing 
				in an indoor or outdoor setting that is not caused by any illumination supplied by the photographer.</IMAGE_FRAME_DESCRIPTION>
				
				<IMAGE_FRAME_TITLE>Background</IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>The part of the scene that appears behind the principal subject of the picture.</IMAGE_FRAME_DESCRIPTION>
				
				<IMAGE_FRAME_TITLE>Foreground </IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>The area between the camera and the principal subject.</IMAGE_FRAME_DESCRIPTION>
				
				<IMAGE_FRAME_TITLE>Composition</IMAGE_FRAME_TITLE>
				<IMAGE_FRAME_DESCRIPTION>The arrangment and relationship of the visual elements within the frame of the image.</IMAGE_FRAME_DESCRIPTION>
			</IMAGE_FRAME>
			
			<IMAGE_SHOT ID="IM_H_03">IMAGE HIGH SHOT
				<IMAGE_SHOT_TITLE>Angle Of View </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The area of a scene that a lens covers or sees. 
				Angle of view is determined by the focal length of the lens. A wide-angle l
				ens (short-focal-length) includes more of the scene-a wider angle of view-than 
				a normal (normal-focal-length) or telephoto (long-focal-length) lens.</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Angle</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The position of the camera in relation to the subject being shown. </IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Focus</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The sharpness of an image, or the adjustments made on a camera necessary to achieve this. 
				See also focus puller</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Pan </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The action of rotating a camera about its vertical axis. See also tilt</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Whip Pan </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>AKA: Whip-pan 
				An extremely fast pan , incorporating much motion blur . The term refers to the "whipping" action 
				that the camera operator uses to move the camera
				</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Deepfocus Shot </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>A shot in which both the foreground and the background are in focus . 
				In other words, a shot with exceptional depth of field</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Zoom Shot </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>AKA: Zoom, Zoom In, Zooming, Zoom Back, Zoom Out 
				A shot in which the magnification of the objects by the camera 's lenses is increased (zoom in)
				or decreased (zoom out/back). There is a subtle difference between the results of a 
				zoom shot and a dolly shot. In a zoom, the relative positions and sizes of all objects in t
				he frame remains the same, whereas in a dolly shot this will change as the camera moves. 
				Alfred Hitchcock 's much-imitated shot in Vertigo used a combination zoom in and dolly back, 
				resulting in a dramatic change in perspective.</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Point of View </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>AKA: POV 
				A camera angle in which the camera views what would be visible from a particular object's position. 
				The abbreviation is often used in a slug line .</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Emblematic Shot:</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>To create ocular contact between the actor and spectator. 
				One of the early exampes is the medium-close up of the bankrobber in The great trainRobbery). </IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Reverse Angle Shot</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>Wereby the subject is being reflected in a mirror-surface. </IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Extreme close-up</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The subject filmed by the camera fills the screen.</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Medium Close-up</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>Close-up of 1-2-3 characters, generally showing the shoulders to the head.</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Medium Shot</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>It frames the subject within its relation to his surroundings. </IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Medium Long shot</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>A quite open shot in terms of readability. It shows the character in whole. </IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Long Shot</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The subject is at some distance from the camera.</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Extreme long shot</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The subject is very far away from the camera, the surroundings have much more of importance. </IMAGE_SHOT_DESCRIPTION>

				<IMAGE_SHOT_TITLE>Depth of Field </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The amount of distance between the nearest and farthest objects that appear in acceptably 
				sharp focus in a photograph. Depth of field depends on the lens opening, the focal length of the lens, and the distance 
				from the lens to the subject.</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Depth of Focus </IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>The distance range over which the film could be shifted at the film plane
				inside the camera and still have the subject appear in sharp focus; often misused to mean depth of field. </IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Dolly</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION> AKA: Dolly Shot, Dolly Up, Dolly In, Dolly Back, Pull back A dolly is a small truck which rolls
				along dolly tracks carrying the camera ,some of the camera crew and occasionally the director . "Dolly" is also the action
				of moving the camera towards (dolly up/in) or away from (dolly/pull back) the object that it is pointing at. The term often
				appears in screenplay s. There is a subtle difference between the results of a zoom shot and a dolly shot. In a zoom,
				the relative positions and sizes of all objects in the frame remains the same, whereas in a dolly shot this will
				change as the camera moves. Alfred Hitchcock 's much-imitated shot in Vertigo used a combination zoom-in and dolly back, 
				resulting in a dramatic change in perspective.</IMAGE_SHOT_DESCRIPTION>
				
				<IMAGE_SHOT_TITLE>Soft Focus</IMAGE_SHOT_TITLE>
				<IMAGE_SHOT_DESCRIPTION>Produced by use of a special lens that creates soft outlines.</IMAGE_SHOT_DESCRIPTION>	
			</IMAGE_SHOT>
			
			<IMAGE_MISCL>IMAGE HIGH MISCL
				<IMAGE_MISCL_TITLE>Undercranking </IMAGE_MISCL_TITLE>
				<IMAGE_MISCL_DESCRIPTION>The process of slowing the frame rate of a camera down, so that when 
				the captured pictures are played at the normal frame rate the action appears to be in fast motion . 
				Historically, camera s were operated by turning a crank at a constant speed; hence 
				"undercranking" refers to turning the crank too slowly. See also overcranking , 
				frames per second, judder .</IMAGE_MISCL_DESCRIPTION>
				
				<IMAGE_MISCL_TITLE>Anamorphic</IMAGE_MISCL_TITLE>
				<IMAGE_MISCL_DESCRIPTION>AKA: Cinemascope An optical system which has different magnifications
				in the vertical and horizontal dimentions of the picture. See also aspect ratio ,
				contrast with spherical . Cinemascope is a tradename of an anamorphic technique</IMAGE_MISCL_DESCRIPTION>
				
				<IMAGE_MISCL_TITLE>Animation </IMAGE_MISCL_TITLE>
				<IMAGE_MISCL_DESCRIPTION>AKA: Animated, Animator 
				The process of creating the illusion of motion by creating individual frame s, as opposed to filming 
				naturally-occuring action at a regular frame rate . See also computer generated animation, 
				claymation , time lapse. Contrast with motion capture ,rotoscoping</IMAGE_MISCL_DESCRIPTION>
			</IMAGE_MISCL>
		</IM_H>
		
		<IM_M>IMAGE MIDDLE
			<IMAGE_LIGHT>IMAGE MIDDLE LIGHT<!-- Dit is het begin van een nieuwe categorie-->
				<IMAGE_LIGHT_TITLE>Diffuse Lighting </IMAGE_LIGHT_TITLE>
				<IMAGE_LIGHT_DESCRIPTION>Lighting that is low or moderate in contrast, such as on an overcast day.</IMAGE_LIGHT_DESCRIPTION>
				
				<IMAGE_LIGHT_TITLE>Backlighting </IMAGE_LIGHT_TITLE>
				<IMAGE_LIGHT_DESCRIPTION>Light coming from behind the subject, toward the camera lens,
				so that the subject stands out vividly against the background. Sometimes produces a silhouette effect.</IMAGE_LIGHT_DESCRIPTION>
				
				<IMAGE_LIGHT_TITLE>Frontlighting </IMAGE_LIGHT_TITLE>
				<IMAGE_LIGHT_DESCRIPTION>Light shining on the side of the subject facing the camera</IMAGE_LIGHT_DESCRIPTION>
				
				<IMAGE_LIGHT_TITLE>Sidelighting </IMAGE_LIGHT_TITLE>
				<IMAGE_LIGHT_DESCRIPTION>Light striking the subject from the side relative to the position of the camera;
				produces shadows and highlights to create modeling on the subject</IMAGE_LIGHT_DESCRIPTION>
			</IMAGE_LIGHT>
			
			<IMAGE_DESIGN>IMAGE MIDDLE DESIGN
				<IMAGE_DESIGN_TITLE>Special Effects</IMAGE_DESIGN_TITLE>
				<IMAGE_DESIGN_DESCRIPTION>AKA: SFX, Special Effects Assistant, Special Effects Technician 
				An artificial effect used to create an illusion in a movie. Refers to effects produced on the set , 
				as opposed to those created in post-production (visual effects ).</IMAGE_DESIGN_DESCRIPTION>
				
				<IMAGE_DESIGN_TITLE>Stock Footage </IMAGE_DESIGN_TITLE>
				<IMAGE_DESIGN_DESCRIPTION>For reasons of simplicity, time, or budget, some shot s in a film may duplicated from other
				films or a film library. Such shot s are called stock footage.</IMAGE_DESIGN_DESCRIPTION>
				
				<IMAGE_DESIGN_TITLE>Title Design</IMAGE_DESIGN_TITLE>
				<IMAGE_DESIGN_DESCRIPTION>AKA: Title Designer, Title Sequence, Titles 
				The manner in which title of a movie is displayed on screen is widely considered an art form. 
				Saul Bass is considered a master title designer</IMAGE_DESIGN_DESCRIPTION>
				
				<IMAGE_DESIGN_TITLE>Matte Shot</IMAGE_DESIGN_TITLE>
				<IMAGE_DESIGN_DESCRIPTION>A photographic technique whereby artwork - usually on glass - from a matte artist 
				is combined with live action. Contrast this with back projection or a travelling matte.</IMAGE_DESIGN_DESCRIPTION>
				
				<IMAGE_DESIGN_TITLE>Close Captioned</IMAGE_DESIGN_TITLE>
				<IMAGE_DESIGN_DESCRIPTION>AKA: Close-Captioned, CC 
				 system which displays the current dialog on screen for deaf or hard-of-hearing viewers.
				 Contrast with subtitles ,intertitles .</IMAGE_DESIGN_DESCRIPTION>	
			</IMAGE_DESIGN>
			
			<IMAGE_MIDDLE_MISCL>IMAGE MIDDLE MISCL
				<IMAGE_MIDDLE_MISCL_TITLE>Transparency</IMAGE_MIDDLE_MISCL_TITLE>
				<IMAGE_MIDDLE_MISCL_DESCRIPTION>A positive photographic image on film, viewed or projected by transmitted 
				light (light shining through film).</IMAGE_MIDDLE_MISCL_DESCRIPTION>
				
				<IMAGE_MIDDLE_MISCL_TITLE>Film Grain</IMAGE_MIDDLE_MISCL_TITLE>
				<IMAGE_MIDDLE_MISCL_DESCRIPTION>AKA: Grain, Graininess, Grainy The tiny particles of light-sensitive material 
				on film stock that record images. Finer grains give higher image quality, but coarser grains allow a faster 
				shutter speed . Graininess is an artifact which results from the use of coarse grains, and gives images a slight
				mosaic appearance</IMAGE_MIDDLE_MISCL_DESCRIPTION>
				
				<IMAGE_MIDDLE_MISCL_TITLE>Color Temperature</IMAGE_MIDDLE_MISCL_TITLE>
				<IMAGE_MIDDLE_MISCL_DESCRIPTION>Term that describes the color of light sources; 
				literally, the temperature at which a blackbody emits enough radiant energy to evoke a color 
				equivalent to that coming from a given light source. A high color temperature corresponds to bluer 
				light, a low color temperature to yellow light. The color temperature of daylight is around 5500K.</IMAGE_MIDDLE_MISCL_DESCRIPTION>
				
				<IMAGE_MIDDLE_MISCL_TITLE>Change-Over Marks</IMAGE_MIDDLE_MISCL_TITLE>
				<IMAGE_MIDDLE_MISCL_DESCRIPTION>AKA: Change-Over, Reel Change, Reel Change Marks Most completed movies consist 
				of more than one reel , and thus for an uninterrupted screening , at least two projector s must be used. 
				Towards the end of a reel , one or more frame s may include a small circle in one of the corners. 
				These are signals to the projectionist that the current reel is approaching the end, and he or she 
				should be ready to start the next projector , which should have the next reel prepared for projection.</IMAGE_MIDDLE_MISCL_DESCRIPTION>
			</IMAGE_MIDDLE_MISCL>
		</IM_M>
		
		<IM_L>IMAGE LOW
			<IMAGE_ANIMATION>IMAGE LOW ANIMATION
				<IMAGE_ANIMATION_TITLE>Go motion</IMAGE_ANIMATION_TITLE>
				<IMAGE_ANIMATION_DESCRIPTION>AKA: Go-Motion A form of animation similar to stop motion , but which incorporates motion blur .
				Ordinary stop motion cannot produce motion blur as motion only occurs between frames. 
				Robotic models that are moved during the exposure of each frame produce motion blur , and thus are more realistic.
				Pioneered by Industrial Light and Magic for Dragonslayer .</IMAGE_ANIMATION_DESCRIPTION>
				
				<IMAGE_ANIMATION_TITLE>Time Lapse Photography </IMAGE_ANIMATION_TITLE>
				<IMAGE_ANIMATION_DESCRIPTION>AKA: Time Lapse 
				A form of animation in which numerous single frame s are filmed spaced at a given interval to show a process that would
				take a very long time to occur. i.e. a flower blooming, or the motion of the stars.</IMAGE_ANIMATION_DESCRIPTION>
				
				<IMAGE_ANIMATION_TITLE>Pixelation</IMAGE_ANIMATION_TITLE>
				<IMAGE_ANIMATION_DESCRIPTION>A variant of stop-motion animation where actor s are the objects being filmed. The key example is Neighbours .</IMAGE_ANIMATION_DESCRIPTION>
				
				<IMAGE_ANIMATION_TITLE>Claymation</IMAGE_ANIMATION_TITLE>
				<IMAGE_ANIMATION_DESCRIPTION>Animation of models constructed from clay or plasticine.</IMAGE_ANIMATION_DESCRIPTION>	
			</IMAGE_ANIMATION>
			
			<IMAGE_EXPOSURE>IMAGE LOW EXPOSURE
				<IMAGE_EXPOSURE_TITLE>Double Exposure</IMAGE_EXPOSURE_TITLE>
				<IMAGE_EXPOSURE_DESCRIPTION>Two pictures taken on one frame of film, or two images printed on one piece of photographic paper.</IMAGE_EXPOSURE_DESCRIPTION>
			</IMAGE_EXPOSURE>
			
			<IMAGE_LOW_MISCL>IMAGE LOW MISCL <!-- VIDEO object-->
				<IMAGE_LOW_MISCL_TITLE>Dropouts</IMAGE_LOW_MISCL_TITLE>
				<IMAGE_LOW_MISCL_DESCRIPTION>Those black or white streaks, spots, and comets zipping across the screen. 
				We count as dropouts any loss of playback signal that is 20 decibels or more below the nominal playback 
				level (16 decibels for extra high-grade and 8mm tapes) and lasting for 15 microseconds or longer 
				(about one quarter of one horizontal scan on the TV screen)</IMAGE_LOW_MISCL_DESCRIPTION>
			</IMAGE_LOW_MISCL>
		</IM_L>
		
		<IM_E>IMAGE EXTRA
			<IMAGE_EXTRA>IMAGE OBJECTS
				<IMAGE_OBJECTS_TITLE>Change-Over Marks</IMAGE_OBJECTS_TITLE>
				<IMAGE_OBJECTS_DESCRIPTION>AKA: Change-Over, Reel Change, Reel Change Marks 
				Most completed movies consist of more than one reel , and thus for an uninterrupted screening , at least two projector s must be used. 
				Towards the end of a reel , one or more frame s may include a small circle in one of the corners. 
				These are signals to the projectionist that the current reel is approaching the end, and he or she should be ready 
				to start the next projector , which should have the next reel prepared for projection. </IMAGE_OBJECTS_DESCRIPTION>
			</IMAGE_EXTRA>
		</IM_E>	
	</IMAGE>
	
	<AUDIO>AUDIO
		<AU_H>AUDIO HIGH
			<AUDIO_SFX>AUDIO SXF
				<AUDIO_SFX_TITLE>Iconic</AUDIO_SFX_TITLE>
				<AUDIO_SFX_DESCRIPTION>Iconic sounds are those which primarily reside as a conceptualized iconic in the mind's ear so that
				one does not even have to remember an occasion of hearing such a sound, but one simply identifies and labels the sound. 
				Most sounds in this category tend to be so commonplace and so much a part of one's personal environment that one doesn't
				have to think twice about what it is to experience such a sound. For example, one might think of `traffic' without having 
				to at all relive or reflect on one's experience of such a sound effect.</AUDIO_SFX_DESCRIPTION>
				
				<AUDIO_SFX_TITLE>General</AUDIO_SFX_TITLE>
				<AUDIO_SFX_DESCRIPTION>Stepping down a level from the iconic are the general sounds - those that actually invoke a 
				memory or sensation of having once experienced such a sound effect. Still, general sounds could function for others 
				as iconic sounds. For example, one might think of `flushing toilet' and relive the quality and shape of that sound effect, 
				while others could treat that sound in a purely iconic manner.</AUDIO_SFX_DESCRIPTION>
				
				<AUDIO_SFX_TITLE>Specific</AUDIO_SFX_TITLE>
				<AUDIO_SFX_DESCRIPTION>Specific sounds are those that could not easily be shared as iconic with others when one mentions such a sound. 
				Specific sounds are thus specifically tied not only to one's experience of a sound, but also equally to the conditions, circumstances 
				and spatio-temporal parameters of that sound's occurrence when you heard it. It may be vivid in your mind's ear, yet unimaginable in someone else's.</AUDIO_SFX_DESCRIPTION>
				
				<AUDIO_SFX_TITLE>Isolated sfx &amp; atmospheres</AUDIO_SFX_TITLE>
				<AUDIO_SFX_DESCRIPTION>All the above sound categories can apply to either (a) single, isolated sonic occurrences, or (b) sounds which 
				are more tied to their environmental conditions then the specific nature of individual sounds - atmospheres. Whereas isolated sfx are easily 
				comprehended, atmospheres are more complex as they picture a set of sounds which occur and develop across time under certain spatial conditions. 
				Some examples would be `restaurant chatter', `carnival excitement' or `kindergarten at lunchtime'.</AUDIO_SFX_DESCRIPTION>
				
				<AUDIO_SFX_TITLE>Symbolic &amp; theatrical sfx </AUDIO_SFX_TITLE>
				<AUDIO_SFX_DESCRIPTION>All the above sound categories can apply to either (a) single, isolated sonic occurrences, 
				or (b) sounds which are more tied to their environmental conditions then the specific nature of individual sounds - atmospheres. 
				Whereas isolated sfx are easily comprehended, atmospheres are more complex as they picture a set of sounds which occur and develop
				across time under certain spatial conditions. Some examples would be `restaurant chatter', `carnival excitement' or `kindergarten at lunchtime'.</AUDIO_SFX_DESCRIPTION>
				
				<AUDIO_SFX_TITLE>Representational sfx</AUDIO_SFX_TITLE>
				<AUDIO_SFX_DESCRIPTION>In films, many `real' sounds are used to simulate or represent other sounds. As such, their realistic appearance 
				and feel is intended to `be' the actual sound, when in reality a different sound is being used. For example, on-screen someone might break 
				a bone in their leg and we hear the sound of a celery stick being snapped - but we feel that we are hearing an actual bone being broken. </AUDIO_SFX_DESCRIPTION>
				
				<AUDIO_SFX_TITLE>Walla</AUDIO_SFX_TITLE>
				<AUDIO_SFX_DESCRIPTION>AKA: Rhubarb 
				Background conversation. Historically, when a script called for "crowd unrest" or "murmuring", the extra s would be required to mumble
				the word "rhubarb", as this produced the required effect.</AUDIO_SFX_DESCRIPTION>
			</AUDIO_SFX>
			
			<AUDIO_DIEGETIC>AUDIO HIGH DIEGETIC
				<AUDIO_DIEGETIC_TITLE>Diegetic sound</AUDIO_DIEGETIC_TITLE>
				<AUDIO_DIEGETIC_DESCRIPTION>Sound whose source is visible on the screen or whose source is implied to be present by the action of the film:  
				Diegetic sound is any sound presented as originated from source within the film's world  
				Diegetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame.  
				Another term for diegetic sound is actual sound   Diegesis is a Greek word for "recounted story" The film's diegesis is the total world of the story action</AUDIO_DIEGETIC_DESCRIPTION>	
				
				<AUDIO_DIEGETIC_TITLE>Non-diegetic sound</AUDIO_DIEGETIC_TITLE>
				<AUDIO_DIEGETIC_DESCRIPTION>Sound whose source is neither visible on the screen nor has been implied to be present in the action:  Non-diegetic sound
				is represented as coming from the a source outside story space.  The distinction between diegetic or non-diegetic sound depends on our
				understanding of the conventions of film viewing and listening.  We know of that certain sounds are represented as coming from the story world, while others are  represented as coming from outside the space of the story events.  A play with diegetic and non-diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy).  
				Another term for non-diegetic sound is commentary sound.</AUDIO_DIEGETIC_DESCRIPTION>	
				
				<AUDIO_DIEGETIC_TITLE>Point-of-audition sound</AUDIO_DIEGETIC_TITLE>
				<AUDIO_DIEGETIC_DESCRIPTION>Sound identified by its physical characteristic (principally reduced volyme and increased reverb) as it might
				be heard by a character within the film.  Regualary used both to join spaces whose relationship cannot easily be presented in a 
				single establishing shot, and to promote identification between the audience and carefully selected characters.  Unlike the ponit-of-view sequence, 
				which often moves from the viewer to the object or character viewed, the point-of-audition squence typically begins with a shot of the sound source,
				introducing point-of-audition sound when we cut to a shot of the auditor </AUDIO_DIEGETIC_DESCRIPTION>	
				
				<AUDIO_DIEGETIC_TITLE>Establishing sound</AUDIO_DIEGETIC_TITLE>
				<AUDIO_DIEGETIC_DESCRIPTION>Sound that establishes, from the very beginning of a scene, the general character of the surroundings. 
				During the late and thirties, Hollywood typically used onscreen establishing sound (for example, traffic sounds accompanying a shot of Times Square), 
				but regulary turned to offscreen establishing sound during the forties (for example, traffic sound accompanying a shot of a bedroom with shades pulled down)
				Establishing sound is usally removed or regularly reduced  in volume during dialogue, but may return in the form of reestablishing sound (sometimes but not
				sysytematically, accompanied by a reestablishing shot). </AUDIO_DIEGETIC_DESCRIPTION>	
			</AUDIO_DIEGETIC>
			
			<AUDIO_FOLEY>AUDIO HIGH FOLEY
				<AUDIO_FOLEY_TITLE>Foley</AUDIO_FOLEY_TITLE>
				<AUDIO_FOLEY_DESCRIPTION>A sound effects technique for synchronous effects or live effects.   
				The Foley technique are named for Jack Foley, a sound editor at Universal Studios Foley artists match live sound effects with the action of the picture.   
				The sound effects are laid "manually" and not cut in with film. Foleying is an excellent means of supplying the subtle sounds that production mikes often miss. The rustling of clothing and a queak of a saddle when a rider mounts his horse give a scene a touch of realism that is difficult to provide using other effects methods. A steamy sex scene was probably 
				created by a foley artist making dispassionate love to his or her own wrist. </AUDIO_FOLEY_DESCRIPTION>
			</AUDIO_FOLEY>
			<AUDIO_SCORE>AUDIO HIGH SCORE
				<AUDIO_SCORE_TITLE>Filmscore</AUDIO_SCORE_TITLE>
				<AUDIO_SCORE_DESCRIPTION>Music specially composed for a film. Which accomplish the mood and feeling of a film.</AUDIO_SCORE_DESCRIPTION>
			</AUDIO_SCORE>	
		</AU_H>
		
		<AU_M>AUDIO MIDDLE
			<AUDIO_AMBIENCE>AUDIO MIDDLE AMBIENCE
				<AUDIO_AMBIENCE_TITLE>Room Tone</AUDIO_AMBIENCE_TITLE>
				<AUDIO_AMBIENCE_DESCRIPTION>(other terms are Presence and Atmosphere) A location«s "aural fingerprint" - nonspecific sounds on the
				upper end (somewhere between 2 000 and 8 000 Hz) Each room has a distinct presence of subtle sounds created by the movement of air particles in a particular volume. A microphone placed in two different empty rooms will produce different room tone for each. 
				1_Room tone is recorded during 'production sound recording' 2_Room tone is used to match the production sound track so that it may be intercut
				with the track and provide a continuous-sounding background.3_Room ton may smooth out edit points and give a feeling of life in a sound-deadened studio.
				The soundtrack "going dead" would be perceived by the audience not as silence but as a failure of the sound system.</AUDIO_AMBIENCE_DESCRIPTION>
				
				<AUDIO_AMBIENCE_TITLE>Hyper-real sound</AUDIO_AMBIENCE_TITLE>
				<AUDIO_AMBIENCE_DESCRIPTION>Many sound recordings for  film and television are  over-emphatically stated, over-hyped, and exaggerated compared 
				to sound in real life.   One reason for this is that there is typically so much competing sound at any given moment that each sound that must be
				heard has to be rather over-emphatically stated, just to read through the clutter. Heard in isolation, the recordings seem silly, over-hyped, but heard
				in context, the assume a more natural balance.   The elements that often best illustrate this effects recorded while watching a picture such as footsteps,
				and are often exaggerated from how they would be in reality, both in loudness and in intimacy.   While some of this exaggeration is due to the experience of
				practitioners finding that average sound playback systems obscure details, a good deal if the exaggerations still is desirable under the best playback
				conditions, simply because of the competition  for other kinds of sound</AUDIO_AMBIENCE_DESCRIPTION>
				
				<AUDIO_AMBIENCE_TITLE>Natural sounds</AUDIO_AMBIENCE_TITLE>
				<AUDIO_AMBIENCE_DESCRIPTION>A natural sounds is that of an actual source. Natural sounds are unadorned production sounds.  In film and television,
				many natural sounds do not meet everyone's expectations. When this happens, they are either replaced with more suitable sounds or the natural sound is
				layered (other sounds are added) to make it more desirable.  1_actual sound item for a  .38 pistol will come off sounding like a "anemic" cap pistol.2_The 
				"dramatic ricochet" with gradually decreasing pitch is extensively used in film and TV (instead of all other possible ricochet sounds)Natural sounds was popular
				in the early days of radio and film.  </AUDIO_AMBIENCE_DESCRIPTION>
				
				<AUDIO_AMBIENCE_TITLE> Ambience</AUDIO_AMBIENCE_TITLE>
				<AUDIO_AMBIENCE_DESCRIPTION>Ambience pertains to the pervading atmosphere of a place. (Often more of a psychological, rather than technical description)  
				Ambience is widely used as a synonym for ambient sound. Ambient sound consists of noises present i the environment.   
				In film and video sound production term Ambience usually means  the background sound accompanying a scene. 
				Ambience is used for background sounds..  1_present in the original production recording (a better term for it is presence)2_deliberately added 
				in sound-effects editing in order to provide an acoustic space around the rest of the dialog and sound effects. In Silence of the Lambs, when Agent Starling 
				(Jodie Foster) is down with Lecter in the dungeon,  there were animal screams and noises built into the ambience.  (One element of the ambience is a guy screaming in pain.  The screaming was processed, slowed down and played in reverse)</AUDIO_AMBIENCE_DESCRIPTION>
				
				<AUDIO_AMBIENCE_TITLE>Subjective Ambience</AUDIO_AMBIENCE_TITLE>
				<AUDIO_AMBIENCE_DESCRIPTION>In the trial scene of Philadelphia -  instead of using reverb to a voice as the convention says for hallucinating  -  sound designer
				Ron Bochar used subjective ambience. He dropped the previous room tone and shifted the ambient sound.  He also changed the spatial placement of the ambient sound -  from left, right, and center speakers to surround speakers.   
				Ambience helps establish the scene and works editorially to support the picture editing by, for example, staying constant across a picture cut to indicate to
				the audience that no change of space has occurred, but rather only a simple picture edit. Conversely, if ambience changes abruptly at a picture cut, an indication
				is made to listener that the scene also has changed.  </AUDIO_AMBIENCE_DESCRIPTION>
			</AUDIO_AMBIENCE>
			
			<AUDIO_VOICEOVER>AUDIO MIDDLE VOICEOVER
				<AUDIO_VOICEOVER_TITLE>Voiceover</AUDIO_VOICEOVER_TITLE>
				<AUDIO_VOICEOVER_DESCRIPTION>The voice of someone not seen in the narrative image who descibes or comments on that image.</AUDIO_VOICEOVER_DESCRIPTION>
			</AUDIO_VOICEOVER>
		
		</AU_M>
		
		<AU_L>AUDIO LOW
			<AUDIO_REALISM>AUDIO LOW REALISM
				<AUDIO_REALISM_TITLE>Emotional realism</AUDIO_REALISM_TITLE>
				<AUDIO_REALISM_DESCRIPTION>The same sound can serve both the physical and the emotional meaning. It is possible to superimpose the emotional realism
				over the physical of the scene. The sound track reflects the mood of the story and the characters feelings.  
				Peckinpah's Straw Dogs [1] includes gunshots and shattering glass as well. Peckingpah even uses emotional realism to heighten character's primal feelings.
				At a church social off-frame sounds expresses a woman's emotions about to being in the same room as the men who raped her. The shrillness of children's noise
				making gives the church social a relentless disturbing quality. in Francis Coppola's Tucker: The man and his dream [1], sound designer Richard Beggs was 
				pressed to find rhythmic acoustic elements (tied to manufacturing and cars) that could be used dramatically.</AUDIO_REALISM_DESCRIPTION>
				
				<AUDIO_REALISM_TITLE>Characteristic sounds</AUDIO_REALISM_TITLE>
				<AUDIO_REALISM_DESCRIPTION>A characteristic sound is what a sound should be according to someone's perception of the sound. When a natural sound is manipulated
				to achieve a desired effect, it becomes characteristic. To satisfy either personal dictates or production demands sound effects have to. 
				1_be recognizable 2_meet audience expectations</AUDIO_REALISM_DESCRIPTION>
			</AUDIO_REALISM>
		</AU_L>
		
		<AU_E>AUDIO EXTRA
		</AU_E>
			<!-- LEEG -->
	</AUDIO>
	
	<SCRIPT>SCRIPT
		<SC_H>SCRIPT HIGH
			<SCRIPT_FLASH>SCRIPT HIGH FLASH
				<SCRIPT_FLASH_TITLE>Flashback</SCRIPT_FLASH_TITLE>
				<SCRIPT_FLASH_DESCRIPTION>A scene that breaks the chronological continuity of the main narrative by depicting events which happened in the past.
				Contrast with flashforward.</SCRIPT_FLASH_DESCRIPTION>
				
				<SCRIPT_FLASH_TITLE>Flashforward</SCRIPT_FLASH_TITLE>
				<SCRIPT_FLASH_DESCRIPTION>A scene that breaks the chronological continuity of the main narrative by depicting events which happen in the future.
				Contrast with flashback.</SCRIPT_FLASH_DESCRIPTION>
			</SCRIPT_FLASH>
			
			<SCRIPT_ICON>AUDIO HIGH ICON
				<SCRIPT_ICON_TITLE>Icononography</SCRIPT_ICON_TITLE>
				<SCRIPT_ICON_DESCRIPTION>Visual motivs and styles in films. Examples: The wertern; the horse, boots, desert, shoot-out.</SCRIPT_ICON_DESCRIPTION>
				
				<SCRIPT_ICON_TITLE>Message</SCRIPT_ICON_TITLE>
				<SCRIPT_ICON_DESCRIPTION>A dominant ideology is being presented to the audience at the end of a movie.</SCRIPT_ICON_DESCRIPTION>
			</SCRIPT_ICON>
			
			<SCRIPT_SCRIPTING>SCRIPT HIGH SCRIPTING
				<SCRIPT_SCRIPTING_TITLE>An Antology Film</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>A.K.A.omnibus film or portmanteau film is a film 					 consisting of several different short films, often tied together by only a single theme or premise. Sometimes each one is directed by a different director. Sometimes there is a theme, such as a place (e.g. New York Stories), a person (e.g. Four Rooms), or a thing (e.g. Twenty Bucks,Coffee and Cigarettes), that is present in each story and serves to bind them together. One of the earliest films to use the form was the 1948 film Quartet based on stories by W. Somerset Maugham. This led to two sequels, Trio (1950) and Encore (1951), as well as imitators like O. Henry's Full House.</SCRIPT_SCRIPTING_DESCRIPTION>
						
				<SCRIPT_SCRIPTING_TITLE>Script</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>AKA: Against A general term for a written work detailing story, setting, and dialogue. A script may take the 
				form of a screenplay ,shooting script ,lined script , continuity script, or a spec script . A script is often sold for a particular price, 
				which is increased to a second price if the script is produced as a movie. For example, a sale may be described as "$100,000 against $250,000". 
				In this case, the writer is paid $100,000 up front, and another $150,000 when the movie is produced. See also advance </SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Serial</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>A multipart film that usually screened a chapter each week at a cinema . The story structure usually has each chapter
				ending with a cliffhanger to ensure the audience would like to watch following chapter at its release. Contrast with series .</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Narrative or Narration</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>Repetition/variation/opposition Narrative cinemaÕs function is the storytelling not description of an event.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Sequence</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>A sequence is normally composed of scenes, all relating to the same logical unit of meaning.On average a film has 23 to 24 sequences 
				(hollywood) European films tend to have a lower number, 11 to 18.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Scene</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>A continuous block of storytelling either set in a single location or following a particular character. The end of a scene
				is typically marked by a change in location, style, or time</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Space and Time</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>Within classic narrative cinema space and time are coherently represented in order to achieve ther reality effect. 
				The shots are organized in such way that the spectator can make sense of what he or she sees. The way in which space is carved up within a shot
				( size volume of objects or characters) also provides meaning.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>The Plot</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>The resolution of the story. In classic cinemaa all stories must have a closure a completion of the narrative line.
				Were any ambiguity within the plot must be resolved</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Motif</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>An element in the film that is being repeated in a significant way.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Mise-en-Scene</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>Literally translated as "what's put into the scene", this is the sum total of all factors affecting the artistic 
				"look" or "feel" of a shot or scene . These can include shot selection ,shot composition , production design and set decoration, as well as
				technical camera properties such as shutter speed ,aperture ,frame rate , and depth of field . Mise-en-scene is often contrasted with montage,
				where the artistic "look" of a scene is constructed through visual editing.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Mise-en-blame</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>When a text or concept is reduplicated. Like with the russian dolls. In relation to cinema. The film within a film 
				is a good exmaple of mise-en-abime. It can serve to reflect the basic nature of a character. The protagonist who still plays with his own toys. </SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>The Oedipal trajectory</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>in classic narrative cinema) A convention wereby the male protagonist succesfully or insuccesfully fullfils the trajectory trough resolution of a crisis and a movement towards social stability. </SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Key</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>A general adjective denoting importance.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Cliffhanger</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>A moment of high drama, frequently used at the end of serial s. Named for the (now clichŽd) practice of leaving a hero or heroine 
				hanging onto the edge of a cliff.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Cause and Effect</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>Order/disorder/order-restored. Were the classic narritive cinema story-line is based upon.</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Subject/object</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>Men are the subject women are the object. (in classic narrative cinema).</SCRIPT_SCRIPTING_DESCRIPTION>
				
				<SCRIPT_SCRIPTING_TITLE>Denoument</SCRIPT_SCRIPTING_TITLE>
				<SCRIPT_SCRIPTING_DESCRIPTION>The concluding scene s of a movie where the story elements are finished and the characters' status after the climax is shown	</SCRIPT_SCRIPTING_DESCRIPTION>
			</SCRIPT_SCRIPTING>
			
			<SCRIPT_MISCL>SCRIPT HIGH MISCL
					<SCRIPT_MISCL_TITLE>Set</SCRIPT_MISCL_TITLE>
					<SCRIPT_MISCL_DESCRIPTION>An environment used for filming. When used in contrast to location, it refers to one artifically constructed. A set typically 
					is not a complete or accurate replica of the environment as defined by the script , but is carefully constructed to make filming easier but still appear
					natural when viewed from the camera angle.</SCRIPT_MISCL_DESCRIPTION>
					
					<SCRIPT_MISCL_TITLE>Silent Film</SCRIPT_MISCL_TITLE>
					<SCRIPT_MISCL_DESCRIPTION>AKA: Silent A film that has no synchronized soundtrack and no spoken dialogue. It was a form predominate in film 
					until the late 1920's when practical synchronized soundtrack technology was developed and its use became popular. See also intertitles .</SCRIPT_MISCL_DESCRIPTION>
			</SCRIPT_MISCL>
		</SC_H>
		
		<SC_M>SCRIPT MIDDLE
			<SCRIPT_FORM>SCRIPT MIDDLE FORM
				<SCRIPT_FORM_TITLE>Feature Film</SCRIPT_FORM_TITLE>
				<SCRIPT_FORM_DESCRIPTION>AKA: Feature A movie at least 40-45 minutes (2 reels) long intended for theatrical release. Contrast with short subject</SCRIPT_FORM_DESCRIPTION>
				
				<SCRIPT_FORM_TITLE>Exterior</SCRIPT_FORM_TITLE>
				<SCRIPT_FORM_DESCRIPTION>AKA: EXT Used in a slug line , indicates that the scene occurs outdoors.</SCRIPT_FORM_DESCRIPTION>
				
				<SCRIPT_FORM_TITLE>Interior</SCRIPT_FORM_TITLE>
				<SCRIPT_FORM_DESCRIPTION>AKA: INT Used in a slug line , indicates that the scene occurs indoors.</SCRIPT_FORM_DESCRIPTION>
				
				<SCRIPT_FORM_TITLE>Short Subject</SCRIPT_FORM_TITLE>
				<SCRIPT_FORM_DESCRIPTION>AKA: Short A movie that is shorter than 45 minutes. Contrast with feature</SCRIPT_FORM_DESCRIPTION>
			</SCRIPT_FORM>
			
			<SCRIPT_MCGUFFIN>SCRIPT MIDDLE MCGUFFIN
				<SCRIPT_MCGUFFIN_TITLE>Macguffin</SCRIPT_MCGUFFIN_TITLE>
				<SCRIPT_MCGUFFIN_DESCRIPTION>AKA: Weenie 
				A term used by Alfred Hitchcock to refer to an item, event, or piece of knowledge that the characters in a film consider extremely important, but which
				the audience either doesn't know of or doesn't care about. Examples: the engine plans in The 39 Steps , the identity of the spy in North by Northwest , 
				and the contents of the briefcase in Pulp Fictions</SCRIPT_MCGUFFIN_DESCRIPTION>
			</SCRIPT_MCGUFFIN>
			
			<SCRIPT_MIDDLE_MISCL>SCRIPT MIDDLE MISCL
				<SCRIPT_MIDDLE_MISCL_TITLE>Subtitles</SCRIPT_MIDDLE_MISCL_TITLE>
				<SCRIPT_MIDDLE_MISCL_DESCRIPTION>Words which are superimposed over a film which mirror the dialog that is heard at the time. Most often subtitles are 
				in a different language than that which is being spoken, but this is not always the case: Trainspotting uses subtitles for humourous effect. Contrast 
				with dubbing ,intertitles , close-captioned</SCRIPT_MIDDLE_MISCL_DESCRIPTION>
				
				<SCRIPT_MIDDLE_MISCL_TITLE>Out-Take</SCRIPT_MIDDLE_MISCL_TITLE>
				<SCRIPT_MIDDLE_MISCL_DESCRIPTION>AKA: Out take, Outtake, Outtakes A take of a scene not used in a movie. In some movies, out-takes are shown under the closingcredits.</SCRIPT_MIDDLE_MISCL_DESCRIPTION>
				
				<SCRIPT_MIDDLE_MISCL_TITLE>Intertitles</SCRIPT_MIDDLE_MISCL_TITLE>
				<SCRIPT_MIDDLE_MISCL_DESCRIPTION>A title card appearing intercut with a scene . Contrast with subtitles. Commonly used with silent film s.</SCRIPT_MIDDLE_MISCL_DESCRIPTION>
				
				<SCRIPT_MIDDLE_MISCL_TITLE>Prop</SCRIPT_MIDDLE_MISCL_TITLE>
				<SCRIPT_MIDDLE_MISCL_DESCRIPTION>Anything an actor touches or uses on the set ; e.g. phones, guns, cutlery, etc. Movie animals and all food styling
				(food seen or eaten on set/screen) also fall into this domain. See also property assistant and set dresser.</SCRIPT_MIDDLE_MISCL_DESCRIPTION>
			
			</SCRIPT_MIDDLE_MISCL>
		</SC_M>
		
		<SC_L>SCRIPT LOW
			<SCRIPT_LOW>SCRIPT LOW GENRE
				<SCRIPT_LOW_TITLE>GENRE</SCRIPT_LOW_TITLE>
				<SCRIPT_LOW_DESCRIPTION>A critical category of organizing films according to shared themes, styles and narrative strucutures; examples 
				are horror films and gangster films.</SCRIPT_LOW_DESCRIPTION>
				
				<SCRIPT_LOW_TITLE>SERIAL</SCRIPT_LOW_TITLE>
				<SCRIPT_LOW_DESCRIPTION>A multipart film that usually screened a chapter each week at a cinema . The story structure usually has each 
				chapter ending with a cliffhanger to ensure the audience would like to watch following chapter at its release. Contrast with series .</SCRIPT_LOW_DESCRIPTION>
			</SCRIPT_LOW>
		</SC_L>
			
		<SC_E>SCRIPT EXTRA
			<SCRIPT_EXTRA>SCRIPT EXTRA
				<SCRIPT_EXTRA_TITLE>Scene Chewing</SCRIPT_EXTRA_TITLE>
				<SCRIPT_EXTRA_DESCRIPTION>AKA: Chewing the Scenery 
				An extreme, over-the-top performance that dominates the screen. "Chewing the scenery" suggests that actor s are so engaged in their
				histrionic portrayals that furniture pieces and backdrops are left with big dental impressions.</SCRIPT_EXTRA_DESCRIPTION>
				
				<SCRIPT_EXTRA_TITLE>Working Title</SCRIPT_EXTRA_TITLE>
				<SCRIPT_EXTRA_DESCRIPTION>The name by which a movie is known while it is being made. This is sometimes different from the title with which
				it is release.</SCRIPT_EXTRA_DESCRIPTION>
			</SCRIPT_EXTRA>
		</SC_E>
	</SCRIPT>
	
	<ACTOR>ACTOR
	
		<AC_H>ACTOR HIGH
			<ACTOR_CAST> ACTOR HIGH CAST
				<ACTOR_CAST_TITLE>Cast</ACTOR_CAST_TITLE>
				<ACTOR_CAST_DESCRIPTION>A collective term for the actor s appearing in a particular movie.</ACTOR_CAST_DESCRIPTION>
				
				<ACTOR_CAST_TITLE>Actor</ACTOR_CAST_TITLE>
				<ACTOR_CAST_DESCRIPTION>AKA: Actress A person who plays the role of a character. Historically, the term "Actor" refered
				exclusively to males, but in modern times the term is used for both genders</ACTOR_CAST_DESCRIPTION>
				
				<ACTOR_CAST_TITLE>Star</ACTOR_CAST_TITLE>
				<ACTOR_CAST_DESCRIPTION>A famous actor.</ACTOR_CAST_DESCRIPTION>
				
					<ACTOR_CAST_TITLE>Talent</ACTOR_CAST_TITLE>
				<ACTOR_CAST_DESCRIPTION>A general, informal term for actor s (and possibly extra s).</ACTOR_CAST_DESCRIPTION>
			</ACTOR_CAST>
			
			<ACTOR_TYPE>ACTOR HIGH STEREOTYPE
				<ACTOR_TYPE_TITLE>Stereotype</ACTOR_TYPE_TITLE>
				<ACTOR_TYPE_DESCRIPTION>Originally stereotype was a printing term used to refer to a printing plate taken from a movable type. To increase 
				the number of copies that could be printed. Applied figuratifly this expression has come to mean, at its simplest, a fixed and repeated 
				characterization. (example, the drunken doctors in westerns.).</ACTOR_TYPE_DESCRIPTION>
			</ACTOR_TYPE>	
				
			<ACTOR_STUNT>ACTOR HIGH STUNT
				<ACTOR_STUNT_TITLE>Stunt</ACTOR_STUNT_TITLE>
				<ACTOR_STUNT_DESCRIPTION>AKA: Gag A non-trivial and often dangerous piece of physical action. Often performed by a stunt performer</ACTOR_STUNT_DESCRIPTION>
			</ACTOR_STUNT>
		</AC_H>
		
		<AC_M>ACTOR MIDDLE
			<ACTOR_PERSONS>ACTOR MIDDLE PERSONS
				<ACTOR_PERSONS_TITLE>Extra</ACTOR_PERSONS_TITLE>
				<ACTOR_PERSONS_DESCRIPTION>A person who appears in a movie where a non-specific, non-speaking character is required, usually as part of a crowd 
				or in the background of a scene . Extras are often recruited from wherever they are available. Contrast with non-speaking role.</ACTOR_PERSONS_DESCRIPTION>
				
				<ACTOR_PERSONS_TITLE>Walk-On</ACTOR_PERSONS_TITLE>
				<ACTOR_PERSONS_DESCRIPTION>A minor role, usually without speaking lines.</ACTOR_PERSONS_DESCRIPTION>
				
				<ACTOR_PERSONS_TITLE>Bit Part</ACTOR_PERSONS_TITLE>
				<ACTOR_PERSONS_DESCRIPTION>A small unimportant role, usually lasting only one scene.</ACTOR_PERSONS_DESCRIPTION>
				
				<ACTOR_PERSONS_TITLE>Cameo</ACTOR_PERSONS_TITLE>
				<ACTOR_PERSONS_DESCRIPTION>Abit part played by a famous actor who would ordinarily not take such a small part. Originally meaning 
				"a small piece of artwork", the term was borrowed by director Michael Anderson when attempting to attract famous actors to play bit
				part s in Around the World in 80 Days</ACTOR_PERSONS_DESCRIPTION>
				
				<ACTOR_PERSONS_TITLE>Fake Shemp</ACTOR_PERSONS_TITLE>
				<ACTOR_PERSONS_DESCRIPTION>AKA: Shemp 
				Anyone appearing on screen whose face is not seen (either because of heavy makeup or camera angles) and who has no lines; can include
				stand-in s and extra s. The term originated with Sam Raimi and his colleagues, who borrowed it from Hollywood lore about a stand-in used
				to finish Three Stooges films after Shemp Howard 's death.</ACTOR_PERSONS_DESCRIPTION>
			</ACTOR_PERSONS>
			
			<ACTOR_BODY>ACTOR MIDDLE BODY
				<ACTOR_BODY_TITLE>Body Double</ACTOR_BODY_TITLE>
				<ACTOR_BODY_DESCRIPTION>For some shot s, a director may consider that a particular actor 's body may not be suitible for the impression desired. 
				In these situations, the actor is "doubled" (replaced) by a person whose body is more suitible. Typically, body doubles are used for 
				shot s requiring nudity or depictions of physical fitness. Contrast with stunt double and stand-in</ACTOR_BODY_DESCRIPTION>
			</ACTOR_BODY>
			
			<ACTOR_MIDDLE_MISCL>ACTOR MIDDLE MISCL
				<ACTOR_MIDDLE_MISCL_TITLE>Double</ACTOR_MIDDLE_MISCL_TITLE>
				<ACTOR_MIDDLE_MISCL_DESCRIPTION>An actor who stands in for another actor in certain scene s, some of which may involve dangerous circumstances 
				or require special skills (e.g. a stunt double ). Sometimes body double s are used in scenes that call for nudity or intimacy. Contrast with 
				stand-in</ACTOR_MIDDLE_MISCL_DESCRIPTION>
			</ACTOR_MIDDLE_MISCL>
		</AC_M>
		
		<AC_L>ACTOR LOW
			<ACTOR_LOW_MISCL>ACTOR LOW MISCL
				<ACTOR_LOW_MISCL_TITLE>Costume</ACTOR_LOW_MISCL_TITLE>
				<ACTOR_LOW_MISCL_DESCRIPTION>The clothes worn by actor s when being filmed.</ACTOR_LOW_MISCL_DESCRIPTION>
				
				<ACTOR_LOW_MISCL_TITLE>Method Acting</ACTOR_LOW_MISCL_TITLE>
				<ACTOR_LOW_MISCL_DESCRIPTION>A style of acting formalized by Konstantin Stanislavsky which is believed by some to create more realistic 
				performances. Essentially, the theory requires actor s to draw experiences from their own personal lives that correlate to the character
				they are playing - an extremely demanding process emotionally. In some cases, "method" actors take the theory even further by arranging 
				events in their private lives to resemble the lives of their characters. See the trivia entries for Down and Out in Beverly Hills and
				One Flew Over the Cuckoo's Nest for examples, and the trivia entry for Marathon Man for an amusing anecdote</ACTOR_LOW_MISCL_DESCRIPTION>
			</ACTOR_LOW_MISCL>
		</AC_L>
		
		<AC_E>ACTOR EXTRA
		<!-- LEEG-->
		</AC_E>
	</ACTOR>
	
	<EDIT>EDITING
	
		<ED_H>EDITING HIGH
			<EDIT_PARALLEL>EDIT HIGH PARALLEL
				<EDIT_PARALLEL_TITLE>Crosscut</EDIT_PARALLEL_TITLE>
				<EDIT_PARALLEL_DESCRIPTION>Cross-cutting and parallel editing:
				Cross-cutting refers to the cutting of two events which are taking place at the sametime but on a different place
				( a difference in space not in time) Altough parallel editing has been used incorrectly for the same effect, it 
				refers to the editting of two events which are occuring at different times( similarity in space difference in time). </EDIT_PARALLEL_DESCRIPTION>
				
				<EDIT_PARALLEL_TITLE>Cross-cutting and parallel editing</EDIT_PARALLEL_TITLE>
				<EDIT_PARALLEL_DESCRIPTION>Cross-cutting refers to the cutting of two events which are taking place at the sametime but on a
				different place( a difference in space not in time) Altough parallel editing has been used incorrectly for the same effect, 
				it refers to the editting of two events which are occuring at different times( similarity in space difference in time). </EDIT_PARALLEL_DESCRIPTION>	
			</EDIT_PARALLEL>
			
			<EDIT_CONTINUITY>EDIT HIGH CONTINUITY
				<EDIT_CONTINUITY_TITLE>Continuity editing</EDIT_CONTINUITY_TITLE>
				<EDIT_CONTINUITY_DESCRIPTION>A strategy in film practice that ensures narrative continuity.</EDIT_CONTINUITY_DESCRIPTION>
				
				<EDIT_CONTINUITY_TITLE>180-degree rule</EDIT_CONTINUITY_TITLE>
				<EDIT_CONTINUITY_DESCRIPTION>Also known as the imaginary line. A rule that ensures the consistency of the  spectators perspective.</EDIT_CONTINUITY_DESCRIPTION>
				
				<EDIT_CONTINUITY_TITLE>30-degree rule</EDIT_CONTINUITY_TITLE>
				<EDIT_CONTINUITY_DESCRIPTION>In general, in the name of continuity, when cut the camera should be at least 30-degree away from the last camera
				position. When thereÕs a cut within the 30-degree area it will be percieved as jump-cut.</EDIT_CONTINUITY_DESCRIPTION>
				
				<EDIT_CONTINUITY_TITLE>Unmatched Shots</EDIT_CONTINUITY_TITLE>
				<EDIT_CONTINUITY_DESCRIPTION>Cutting from one shot to another so that thereÕs no continuity in action. Typically used in Avant-garde and 
				surreal films. Example, Un chien de Andalou.</EDIT_CONTINUITY_DESCRIPTION>
				
				<EDIT_CONTINUITY_TITLE>Eyematch</EDIT_CONTINUITY_TITLE>
				<EDIT_CONTINUITY_DESCRIPTION>The editing or joining shots by following the logic and direction of a characters glance or look.</EDIT_CONTINUITY_DESCRIPTION>
				
				<EDIT_CONTINUITY_TITLE>Jump Cut</EDIT_CONTINUITY_TITLE>
				<EDIT_CONTINUITY_DESCRIPTION>A cut involving an interruption to the continuity of time.</EDIT_CONTINUITY_DESCRIPTION>
			</EDIT_CONTINUITY>
			
			<EDIT_SEQUENCE>EDIT HIGH SEQUENCE
				<EDIT_SEQUENCE_TITLE>Sequence</EDIT_SEQUENCE_TITLE>
				<EDIT_SEQUENCE_DESCRIPTION>A series of scenes or shots unified by a shared action or motif.</EDIT_SEQUENCE_DESCRIPTION>
				
				<EDIT_SEQUENCE_TITLE>Shot</EDIT_SEQUENCE_TITLE>
				<EDIT_SEQUENCE_DESCRIPTION>A continuous block of unedited footage from a single point of view. See also scene ,take ,frame rate</EDIT_SEQUENCE_DESCRIPTION>
				
				<EDIT_SEQUENCE_TITLE>Reverse Shot</EDIT_SEQUENCE_TITLE>
				<EDIT_SEQUENCE_DESCRIPTION>AKA: Reverse Angle 
				A shot taken at a 120-180 degree angle from the preceding shot . When used in dialogue scenes, reverse-shot editing usually alternates
				between over-the-shoulder shot s that show each character speaking. See also shot/reverse shot</EDIT_SEQUENCE_DESCRIPTION>
				
				<EDIT_SEQUENCE_TITLE>Cut</EDIT_SEQUENCE_TITLE>
				<EDIT_SEQUENCE_DESCRIPTION>A change in either camera angle or placement, location, or time. "Cut" is called during filming to indicate that 
				the current take is over. See also shot ,action . A "cut" of a movie is also a complete edited version.</EDIT_SEQUENCE_DESCRIPTION>
				
				<EDIT_SEQUENCE_TITLE>Shot/Reverse Shot</EDIT_SEQUENCE_TITLE>
				<EDIT_SEQUENCE_DESCRIPTION>A sequence of three shot s: 1) a person's face;  2) what that person is looking at; and 3) the person again,
				giving the audience a chance to process the person's reaction to what (or who) s/he is seeing. See also reverse shot</EDIT_SEQUENCE_DESCRIPTION>
			</EDIT_SEQUENCE>	
		</ED_H>
		
		<ED_M>EDIT MIDDLE
			<EDIT_DISSOLVE>EDIT MIDDLE DISOLVE
				<EDIT_DISSOLVE_TITLE>Fade</EDIT_DISSOLVE_TITLE>
				<EDIT_DISSOLVE_DESCRIPTION>AKA: Fade To Black, Fade In, Fade Out. A smooth, gradual transition from a normal image to complete blackness (fade out), or vice versa (fade in)</EDIT_DISSOLVE_DESCRIPTION>
				
				<EDIT_DISSOLVE_TITLE>Dissolve/lap-dissolve</EDIT_DISSOLVE_TITLE>
				<EDIT_DISSOLVE_DESCRIPTION>A transition between two sequences. Generally associated with early cinema. A dissolve suggests a longer passage of
				time than a cut. And is often used to signal a flashback..</EDIT_DISSOLVE_DESCRIPTION>
				
				<EDIT_DISSOLVE_TITLE>Wipe</EDIT_DISSOLVE_TITLE>
				<EDIT_DISSOLVE_DESCRIPTION>An editing technique in which images from one shot are fully replaced by the images of another, delimited by a 
				definite border that moves across or around the frame.</EDIT_DISSOLVE_DESCRIPTION>
			</EDIT_DISSOLVE>
			
			<EDIT_INSERT>EDIT MIDDLE INSERT
				<EDIT_INSERT_TITLE>Insert</EDIT_INSERT_TITLE>
				<EDIT_INSERT_DESCRIPTION>A close-up shot of an object, often produced by the second unit . The term probably came about to reflect the fact
				that this shot will be "inserted" into the final version of the movie during editing .</EDIT_INSERT_DESCRIPTION>
			</EDIT_INSERT>
		</ED_M>
		
		<ED_L>EDIT LOW
			<EDIT_MISCL>EDIT LOW MISCL
				<EDIT_LOW_MISCL_TITLE>Montage</EDIT_LOW_MISCL_TITLE>
				<EDIT_LOW_MISCL_DESCRIPTION>An artistic device for creating the artistic "look" or "feel" of a scene , through the use of visual editing. 
				Often contrasted with mise-en-scene .</EDIT_LOW_MISCL_DESCRIPTION>
			</EDIT_MISCL>
		</ED_L>
		
		<ED_E>EDIT EXTRA
			<EDIT_REEL>EDIT EXTRA REEL
				<EDIT_REEL_TITLE>Reel</EDIT_REEL_TITLE>
				<EDIT_REEL_DESCRIPTION>A strip of film wound on a metal wheel. Typical reels hold 15-25 minutes of film. See also reel change.</EDIT_REEL_DESCRIPTION>
			</EDIT_REEL>
		</ED_E>
	</EDIT>
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</FILM>

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Toevoeging: script: high: An Antology Film

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